Factorio - A game about automation, logistics and network optimizations is a gaming app. Factorio is a game in which you build and maintain factories.
- Download it from the publisher’s website
- Open in Steam
Tips to play the game
Aspects of the game
- Building supplies - Bulk craft any item without a mall
- Train network
- Flying robots
- Logistics in Factorio
- Input controls
- Base layouts
- Circuit networks
- Main bus, Compact bus
- City block
- Modules
- Combat
Discussions
- Should logistic bots supply only the character or the factory as well
- How far can you reach - How much can you do remotely
- Turret creep
Playstyles
- Biters pathing logic - Factorio Forums
- Compact bus
- Main bus
- City block
- Don’t produce main green chips, steel from main bus
- If your factory is bad, use your resources to build a better one
- Smelt ores directly at outpost using brought-in coal
- Produce power locally in outpost using brought-in coal
- Rail reach all mall chests
- Don’t plan ahead
- Wrong ways to play Factorio
- Design factories in Factorio
Combat
- Use area of affect weapons like grenades, flamethrowers, poison capsules (worms)
- Don’t turret creep, use combat robots
- Ideas to Avoid Turret Creeping - Factorio Forums
- Friday Facts #166 - Combat Revisit | Factorio
Mobility
- Move around using personal resupply trains or by hijacking regular trains
- Drive parallelly to the terrain VehicleSnap
- Cruise drive on paved roads incentivizes you to build mobility infrastructure Pavement Drive Assist
Remote access, far reach
Possible phases of the game
Early game
- Logistics: spaghetti
- modular armor with loaded up shields
- build pollution stuff in chunks with many trees, trees damaging obsorbs 10 pollution
- Build row of 8 assemblers
- change assembler recipes instead of belt automation
- build in surrounding chunks to prevent biter expansion
- leave one wide gap between turrets
- mark wall for deconstruction to make them only-player-passable
- Can you beat FACTORIO when the Biters start at 100% EVOLUTION - Full Movie (edited) - YouTube
Don’ts
- Build spontaneously instead of planning ahead. The factory can easily be moved. Future requirements can usually be better implemented with a new factory section instead of upgrading existing ones.
- If you hand-craft something you should probably add it to your mall.
- If you are afk to wait for something to finish, a research or crafting
- If hand-crafting takes too long, use assembling machines with speed modules
- Don’t play afk to wait for a research to finish, improve your production instead
- Don’t use buffers. They make seeing your actual production harder.
- Don’t drive trains manually. Temporary stops are much safe to travel with.
- Overproduce instead of balancing the output precisely
Defence, Outposts
- Don’t attack from the north, less visibility
- Biters attack polluting machines (boiler, drills, pumpjack, refinery) and military targets (radar, walls, turrets)
- Space out turrets at almost double shotting range to catch at incoming biters, temporarily space turret in the mittle to show ideal distance
- Build outposts instead of walling in everything, which gets hard to expand
- Kill the nests in your pollution cloud
- Move half of the resource patch’s ores in the opposite direction in order to increase mining on the richer center
- All outposts stations should be reachable independently from a bidirectional connection to the railroad
- Wall of turrets with a one wide gap to prevent biters from reaching over
- Leave 1 wide gap between turrets to prevent slash damage
- Place distanced flamethrower turrets
- Place repair roboports as far from wall as possible to let the flamethrower fire disappear before the bots reach the wall
- Round of wall edges
- Turret creep: Not have more entities in the blueprint than your personal roboports (10 robots each) can build at once to force the power to be built on the first flight, no corner turrets
- Power armor: charge batteries with solar panels, replace with shields
- Built roboport network in separate rectangles, so bots don’t fly out of it
Trains
- Use double headed trains on bidirectional outposts and connect them with directional railroads
- Personal resupply train that can refill from the mall
- Refuel trains automatically Automatic Train Fuel Stop
- Place rails everywhere you want to visit like mall, defenses, miners
- Refuel stop that auto detect train length
Tweak game aspects - Does this mod go to far?
External Sites
- Seven Years of Factorio Friday Facts · William Spies
- FactorioLab Ratio Calculator
- Factorio Cheat Sheet
Extensions
- Picket Dollies: Move combinators
- Tree Xray: See below trees
- Temporary Stop Default: No 5s restart timer
Name | Thumbnail | Modportal links | Categories | Description |
---|---|---|---|---|
Task List | Mod portal | Collaboration, Organisation, Multiplayer | Keep track of your tasks in a simple and unobtrusive interface. Similar to Todo List. | |
Automatic Train Fuel Stop | Mod portal | Content, Trains | This mod allows trains with low fuel to automatically enter the fuel stop to replenish fuel. | |
Ore Eraser | Mod portal | Environment | Adds the Ore Eraser toolbox shortcut which allows you to erase ore from the map. Resources to be deleted selectable through player based runtime settings. Krastorio 2 support. | |
Simple Landfill Mining | Mod portal | Environment | Lets players mine landfill so you can fix those mistakes you make. | |
Remove requester, buffer, activer provider chests | Mod portal | Logistic network | Makes the requester, buffer and activer provider chests unplaceable. Does not remove their items, recipes or technology. | |
Recipe Book | Mod portal | Planning | Search for information about machines, materials, recipes, and technology in a clean, easy-to-use interface. Similar to FNEI and What is it Really Used For. | |
Belt Reverser | Mod portal | Quality of life | Reverse entire segments of belt | |
Unstoppable by Cliffs Force | Mod portal | Simplifier | Nature thinks some mere cliffs can stop progress? Not on my watch. I will destroy every single cliff with my bare hands if I need to. | |
Wire Shortcuts | Mod portal | Simplifier, Circuit network | Removes red and green wires as craftable items and makes them available as shortcuts, similar to blueprints and planners. Let them clutter your inventory no more! Additionally, adds a shortcut to p… | |
Editor Extensions | Mod portal | Testing, Planning | Extends the Factorio map editor with new tools and utilities, and makes tweaks to aid with sandbox play. Adds a suite of supercharged items and entities to assist with testing setups, and allows fo… | |
Bottleneck Lite | Mod portal | Testing, Visual | A tool for locating bottlenecks in your factory, with zero runtime overhead and instant response to changes in status. | |
Pavement Drive Assist | Mod portal | Transportation | Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired. | |
VehicleSnap | Mod portal | Transportation | Smoothly snaps movement angle when driving cars or tanks. | |
Stack Size Tooltip | Mod portal | Visual | Shows stack size of items in tooltip. | |
Almost Invisible Electric Wires | Mod portal | Visual, Circuit network | You can make the wires 80%, 50% or completely invisible. The Red and Green wire can be Blue and Yellow, or invisible too. Now you can customize it in settings. | |
Tapeline | Mod portal | Visual, Designing | Measure distances or create a flat surface to do work on. Make temporary measurements, or create persistent measurements that can be adjusted, moved, or deleted. | |
Underground Indicators | Mod portal | Visual, Designing | Shows indicators to help you know where to place underground belts and pipes. | |
Dana | Mod portal | - | Dana is an assistant mod to help making sense of Vanilla (or modded) crafting graphs. | |
QuickBar Import Export | Mod portal | Quality of life | Allows you to export your current quickbar and import it in a different save. | |
Long Inserters ⊘ Discarded | Mod portal | Content, Logistics | Adds long fast, filter and stack inserters. | |
Blueprint logistics requests ⊘ Discarded | Mod portal | Quality of life | A button that you can click with a blueprint in hand to add all its contents to your current personal logistics requests. Click multiple times to request more. Right click to request less, will not… | |
Player Request Crafting Layout ⊘ Discarded | Mod portal | Quality of life | A way for players to apply their crafting item layout to their logistics window |
Replace local settings with synchronized cloud settings
Sources:
Related:
- Mine to full compressed belts instead of balance ones
- Interface and game design
- Compare frames, images with a slider
- Build a splitterless belt balancer
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