thumbnail Factorio - A game about automation, logistics and network optimizations is a gaming app. Factorio is a game in which you build and maintain factories.

Playstyles for Inspiration

Bus-Based

  • Main Bus: Centralized organization with parallel belts of common materials
  • Compact Bus: Space-efficient variation with more vertical integration
  • Direct Insertion: Skip the bus for some products; produce where consumed

Train-Centric

  • Outpost Network: Specialized, isolated production areas connected by trains
  • Hub and Spoke: Central processing area with resource outposts feeding in
  • City Blocks: Grid-based layout with train tracks defining block boundaries, see Example of a generic city block layout

Combat and Expansion

  • Defensive: Heavy fortifications with minimal territory
  • Aggressive: Constant biter clearing to minimize defensive needs
  • Nomadic: Temporary bases that relocate as resources deplete

Personal Movement

  • Train Passenger: Add tracks, stations close to every part of for factory
  • Remote building: Use tank, spidertrons to stay off planet
  • Road Infrastructure: Build dedicated paths for cars, walking

Resource Management

  • Distributed Smelting: Smelt ores at outposts to maximize train capacity
  • Local Power: Generate power at outposts vs. centralized generation
  • JIT Production: Produce items only as needed vs. buffer storage

Transportation

Train Network Design

  • Single resource per train: Simplifies schedules and logistics
  • Train limit set to 1: Prevents train queues on the main track
  • Bidirectional trains: Allows more compact stations
  • Refueling: Automatic interruption at refueling stations
  • Generic schedules: Use train groups with interrupts based on cargo

See Train network - Design schedules interaction of pickup, drop off stations

Logistics Robot Usage

Logistics robots complement trains and belts, but their use should be strategic:

Good fit: Variable demand, lower quantities

  • Player supply - Keep the player supplied with building materials
  • Wall defense - Supply turrets with ammunition and repair materials
  • Player mall - Handle items with high variety but low quantity

Controversial use cases: I don’t use logistic bots for:

  • General factory supply - Avoid using for bulk production
  • Smelting - Use belts for better efficiency

Game Phases

Early Game

  • Build in surrounding chunks to prevent biter expansion
  • Change assembler recipes instead of building full automation for rarely used items
  • See Hand-feed, jump start base

Mid Game

  • Develop a rail network with standardized stations
  • Establish a mall for construction supplies
  • Set up centralized smelting

Late Game

  • Modular, expandable production blocks
  • Circuit networks for advanced logistics
  • Nuclear power and beaconed setups

Defensive Strategies

  • Space turrets just inside overlapping range
  • Round wall corners to prevent splash damage
  • Place roboports far from walls to let flamethrower fire disappear before bots arrive
  • Use one-wide gaps between wall segments to prevent biter reach

Other notes

  • Former Factorio overview page
  • Wrong ways to play Factorio
  • Should logistic bots supply only the character or the factory as well

External Resources

Sources:

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